Friday, October 11, 2013

Evolution and Reincarnation of Video Game Design

Super Mario Bros.
Super Mario Bros. (NES)
As we all know, when the video game home consoles came to existence (somewhere inbetween 1970-1989), they had 8-bit graphics; all coded for everything character-like, enemy-like, and stage-like. Not much color can be embedded within these 8-bit games for like Atari and the Nintendo Entertainment System (NES), but it made what those games are to this day. When time had passed, the SNES came out, and it had more memory capacity then the past consoles before it, meaning that more colors can be used, resulting in what is called 16-bit Graphics. This was also the time when game designers were able to draw out their work in the games instead of coding it. More years has passed, and more consoles came in with more memory capacity, making it possible for 3D models and slightly better graphics. And so on so forth, we see what we see today: full-on animated 3D models with high definition graphics. You might think the 8-bit and 16-bit graphics extinct from video games, but they didn't, actually. Some people these days bring back these kind of graphics in their games in a way to bring back the good old days, and as a result, worked great. It's a surprise to still see these graphics back to life, and hopefully they will stay for a while longer.

*Sorry how the images were place

Earthbound (SNES)
Legend of Zelda: Ocarina of Time (Nintendo 64)
Portal 2 (PS3 | Xbox 360 | PC)
Terraria (PS3 | Xbox 360 | PC | iOS)

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